May 2013
11 posts
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What does it matter who is speaking any way? →
An essay regarding authorship in methods of design—particularly generative and social design practices.
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The Big Bang
Trying to explain the Big Bang in short clips, each of which is designed to be displayed consecutively on the moving image posters found lining many escalators of the London Underground. In the video, each clip has a generous 3 seconds—too long really. Also, it’s a simplified, hastened, flawed explanation of the Big Bang.
Essentially it was a nice excuse for me to play with...
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The Danish Clapping Game
This is great. I’m getting very interested in simple games which groups of people can play whenever and wherever.
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Bruce Sterling - Fantasy prototypes and real disruption
April 2013
11 posts
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Process Montage — via
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March 2013
10 posts
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One City World
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Stone Spray Project
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Essay →
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Mood Balloon — Working with Vita Vilcina, this was our first foray into physical computing. We designed as we learnt and this was the result.
Arduino Code.
February 2013
14 posts
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Anton Alvarez
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James Capper — Divisions
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Idea: 'Got, Got, Need'
A title for [something] about trading cards/stickers.
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January 2013
5 posts
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David Reinfurt — The First Rule is Always Production, Never Documentation. The Second Rule is There Are No Rules.
An interesting insight into Dot Dot Dot.
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Plop art” was the dismissive term coined by architect James Wines in 1969 for...
– How to be an Architecture Critic, Alexandra Lange
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the defence of the English language… has nothing to do with the setting up of a...
– George Orwell